Catching up with Another End
Hi Blog! Sorry it’s been so long. About the time of our last post, the previous semester got incredibly busy. And then it was the holiday, and since then we’ve been working like crazy...
Our adventure through senior project
Hi Blog! Sorry it’s been so long. About the time of our last post, the previous semester got incredibly busy. And then it was the holiday, and since then we’ve been working like crazy...
Working on leaf clusters! I have all these ideas for different rules for each trees already 🙂 I’ll put them into another post once it’s all finished! I still have...
We decided a few weeks ago that we want to create a few trees that can be customized to look different, instead of creating tons of trees. This makes creating forests more interesting as...
The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...
Here are some screen shots of some environment assets that I’ve been working on. I’ve been testing out vertex colouring just for fun, please excuse the horrible painting of some of them. Trees   ...
So I have been checking out leap motion and webgl examples and oculus and leap motion examples, and oculus and web gl examples. Now to combine all three! Using Oculus with Web GL and...
Discovering the art style for Entity. Originally, Entity would have a very simple, saturated, flat look to the game. Time progressed and I looked into different forms of art. || You may ask, why...
So we were brainstorming different types of user input devices that we could use in our game. We want to bring something new/different to the table. Flex Sensor Glove Matt found this awesome video...
We are aiming to create a very unique and identifiable art style for our game. Marco is working hard to develop the style and I have been tasked with writing a custom shader which...
Exciting news in the Entity world today – I’ve successfully sent terrain over the internet! I’ll give a quick rundown as to how this became possible. Bear in mind this is a prototype, and...
So recently we, or I, decided that it was time to get something off of the ground. I feel like every project hits a point where you’ve talked about it for too long… I...