Category: Development

Procedural Area Generation using Noise Maps

The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...

Server Side Terrain Generation!

Exciting news in the Entity world today – I’ve successfully sent terrain over the internet! I’ll give a quick rundown as to how this became possible. Bear in mind this is a prototype, and...

We Have a Webserver!

As we got into the swing of things it was decided that a dev blog would be a good idea, which it is. However, a blog need a place to be, and we knew...