Procedural Area Generation using Noise Maps
The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...
Our adventure through senior project
The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...
Exciting news in the Entity world today – I’ve successfully sent terrain over the internet! I’ll give a quick rundown as to how this became possible. Bear in mind this is a prototype, and...
I find it so interesting how the role of Procedural Content in Video Games has changed and Evolved since the first hit games back in the 1980’s. When video games were first emerging, procedural...
As we got into the swing of things it was decided that a dev blog would be a good idea, which it is. However, a blog need a place to be, and we knew...