Monthly Archive: October 2014

Customizing Trees

We decided a few weeks ago that we want to create a few trees that can be customized to look different, instead of creating tons of trees. This makes creating forests more interesting as...

Procedural Area Generation using Noise Maps

The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...

Trees, bushes and rocks!

Here are some screen shots of some environment assets that I’ve been working on. I’ve been testing out vertex colouring just for fun, please excuse the horrible painting of some of them. Trees   ...