Author: Bethany

Catching up with Another End

Hi Blog! Sorry it’s been so long. About the time of our last post, the previous semester got incredibly busy. And then it was the holiday, and since then we’ve been working like crazy...

Procedural Area Generation using Noise Maps

The procedural terrain within our game has just gotten a bit more interesting. Up until now, the only thing “procedural” about our terrain was the height map (which for now is just a straight...

Server Side Terrain Generation!

Exciting news in the Entity world today – I’ve successfully sent terrain over the internet! I’ll give a quick rundown as to how this became possible. Bear in mind this is a prototype, and...

Introduction

This blog is being created as a place for our group to document our University Senior Project throughout the duration of the project. This project is the summative for the Bachelor of Information Technology...