Catching up with Another End
Hi Blog! Sorry it’s been so long. About the time of our last post, the previous semester got incredibly busy. And then it was the holiday, and since then we’ve been working like crazy...
Our adventure through senior project
Hi Blog! Sorry it’s been so long. About the time of our last post, the previous semester got incredibly busy. And then it was the holiday, and since then we’ve been working like crazy...
So I have been checking out leap motion and webgl examples and oculus and leap motion examples, and oculus and web gl examples. Now to combine all three! Using Oculus with Web GL and...
So we were brainstorming different types of user input devices that we could use in our game. We want to bring something new/different to the table. Flex Sensor Glove Matt found this awesome video...
We are aiming to create a very unique and identifiable art style for our game. Marco is working hard to develop the style and I have been tasked with writing a custom shader which...
Exciting news in the Entity world today – I’ve successfully sent terrain over the internet! I’ll give a quick rundown as to how this became possible. Bear in mind this is a prototype, and...
So recently we, or I, decided that it was time to get something off of the ground. I feel like every project hits a point where you’ve talked about it for too long… I...
I find it so interesting how the role of Procedural Content in Video Games has changed and Evolved since the first hit games back in the 1980’s. When video games were first emerging, procedural...
This blog is being created as a place for our group to document our University Senior Project throughout the duration of the project. This project is the summative for the Bachelor of Information Technology...