Game World and Lore

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Revision as of 18:28, 29 August 2014 by Rydrman (Talk | contribs)

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Lore Overview

What has been discussed as of Aug 28, 2014:

Entity is the master of / controls a (digital?) world. There are 5 zones to the world: At the center, where the player starts, is Entity's Temple and domain and Surrounding this area are 4 zones, each with a unique set of characteristics.

Entity represents control, and like to see a world where all energy and forces are balanced. There are 4 other personalities (Glyphs) in the world: Life, Chaos, Knowledge, and Trickery. A long time ago, Entity separated the glyphs and trapped them each in a separate zone. It put a temple there so that it could contain and control them, keeping each area and therefore the whole world perfectly balanced.

Now the Glyphs have managed to destroy the towers and Entity can no longer see or control what is going on in each zone. Entity has brought the player into this world to help it do this. Through the HUD, Entity regains influence within you immediate vicinity and can help you on your journey to regain control.

Story / Progression

The player's (initial) goal is to rebuild each temple and reconnect Entity's influence. Upon entering each zone, the player meets/discovers the glyph

Gameplay

This sections describes the players experience and moment-to-moment actions (core loop).

HUD (Heads Up Display)

Your HUD system is a direct link to Entity and the Glyphs. It's usefulness increases as the game progresses depending on the player's choices.

TODO: HUD STUFF

Core Loop

The player will follow this basic loop (Do Task -> Get Energy -> Upgrade).

Art Style

TODO Art Style