Difference between revisions of "Game Samples"
From Another End
(→Kentucky Route Zero) |
(→No Man's Sky) |
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Line 63: | Line 63: | ||
* [https://www.youtube.com/watch?v=nLtmEjqzg7M No Man's Sky Trailer] | * [https://www.youtube.com/watch?v=nLtmEjqzg7M No Man's Sky Trailer] | ||
* [http://www.no-mans-sky.com/ No Man's Sky Website] | * [http://www.no-mans-sky.com/ No Man's Sky Website] | ||
+ | |||
+ | ===Take Away=== | ||
+ | * bright colors | ||
+ | * hud styles, scanning, grain | ||
+ | *world diversity | ||
===Art Work=== | ===Art Work=== | ||
[[File:Nomanssky.png|center|alt=No Man's Sky examples]] | [[File:Nomanssky.png|center|alt=No Man's Sky examples]] |
Latest revision as of 14:19, 8 September 2014
These are the game samples that were to used to help inspire the art work for Entity. The games looked at were, Child of Light, Journey, Kentucky Route Zero, and No Man's Sky.
Contents
Child of Light
Reasons for selection
- Watercolour
- Flowing aspects of main character
- Fantasy
- Child of Light Website
- Light of Child Trailer
Take Away
- Smooth movement and animations
Art Work
Journey
Reasons for selection
- Simplistic look of characters and world
- Old ruins
- Great landscape
- Journey Website
- More Journey Art Work
- Journey Trailer
Take Away
- Ruins Inspiration
- Terrain Silhouettes / Depth
- Grain far away, clean closer
Art Work
Kentucky Route Zero
Reasons for selection
- Flat colours
- Great use of colours
- Lighting effects add a 3D feel to a 2D world
- Kentucky Route Zero's wesbsite
- Kentucky Route Zero Trailer
- Horizontal Trailer
Take Away
- object abstraction
- Clean and clear silhouettes
- No anti-aliasing in HUD?
- Use of light and dark - contrast
Art Work
No Man's Sky
Reasons for selection
- Saturated colours
- Outer space / Different worlds
- Mixtures of low poly models and art
- No Man's Sky Trailer
- No Man's Sky Website
Take Away
- bright colors
- hud styles, scanning, grain
- world diversity