Difference between revisions of "Game World and Lore"
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− | What has been | + | ==Main Story== |
+ | |||
+ | What has been discussed as of Aug 28, 2014: | ||
[[Entity]] is the master of / controls a (digital?) world. There are 5 zones to the world: At the center, where the player starts, is [[Entity's Temple]] and domain and Surrounding this area are 4 zones, each with a unique set of characteristics. | [[Entity]] is the master of / controls a (digital?) world. There are 5 zones to the world: At the center, where the player starts, is [[Entity's Temple]] and domain and Surrounding this area are 4 zones, each with a unique set of characteristics. | ||
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Now the [[Glyphs]] have managed to destroy the towers and [[Entity]] can no longer see or control what is going on in each zone. The player's (initial) goal is to rebuild each [[Temple]] and reconnect [[Entity]]'s influence. | Now the [[Glyphs]] have managed to destroy the towers and [[Entity]] can no longer see or control what is going on in each zone. The player's (initial) goal is to rebuild each [[Temple]] and reconnect [[Entity]]'s influence. | ||
− | + | ==Gameplay== | |
− | + | ||
− | Art Style | + | This sections describes the players experience and moment-to-moment actions (core loop). |
− | *[[https://www.youtube.com/watch?v=PZbkF-15ObM]] | + | |
+ | ===HUD (Heads Up Display)=== | ||
+ | Your HUD system is a direct link to [[Entity]] and the [[Glyphs]]. It's usefulness increases as the game progresses depending on the player's choices. | ||
+ | |||
+ | TODO: HUD STUFF | ||
+ | |||
+ | ===Core Loop=== | ||
+ | The player will follow this basic loop (Do Task -> Get Energy -> Upgrade). | ||
+ | |||
+ | ==Art Style== | ||
+ | TODO Art Style | ||
+ | *[[https://www.youtube.com/watch?v=PZbkF-15ObM Art Style Example Video (YouTube)]] |
Revision as of 18:22, 29 August 2014
Main Story
What has been discussed as of Aug 28, 2014:
Entity is the master of / controls a (digital?) world. There are 5 zones to the world: At the center, where the player starts, is Entity's Temple and domain and Surrounding this area are 4 zones, each with a unique set of characteristics.
Entity represents control, and like to see a world where all energy and forces are balanced. There are 4 other personalities (Glyphs) in the world: Life, Chaos, Knowledge, and Trickery. A long time ago, Entity separated the glyphs and trapped them each in a separate zone. It put a Temple there so that it could contain and control them, keeping each area and therefore the whole world perfectly balanced.
Now the Glyphs have managed to destroy the towers and Entity can no longer see or control what is going on in each zone. The player's (initial) goal is to rebuild each Temple and reconnect Entity's influence.
Gameplay
This sections describes the players experience and moment-to-moment actions (core loop).
HUD (Heads Up Display)
Your HUD system is a direct link to Entity and the Glyphs. It's usefulness increases as the game progresses depending on the player's choices.
TODO: HUD STUFF
Core Loop
The player will follow this basic loop (Do Task -> Get Energy -> Upgrade).
Art Style
TODO Art Style