Difference between revisions of "Socket Event Definitions"

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(Marked for Deletion)
Line 3: Line 3:
 
=== New - Need Handlers Implemented ===
 
=== New - Need Handlers Implemented ===
  
 +
{| class="wikitable"
 +
|-
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! Event Name !! Expected Input !! Output Event
 +
|-
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| gameStateUpdate ||
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*influence
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|| N/A
 +
|-
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| N/A ||
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Client Side, for now I just need the event type
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|| playerAction
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|}
 
=== Done - Implemented ===
 
=== Done - Implemented ===
  

Revision as of 02:54, 21 January 2015

Client-Side

New - Need Handlers Implemented

Event Name Expected Input Output Event
gameStateUpdate
  • influence
N/A
N/A

Client Side, for now I just need the event type

playerAction

Done - Implemented

Event Name Expected Input Output Event
gameStart
  • objects
N/A
terrainReturn
  • gridPosition
  • level
  • terrainJSON
N/A
objectReturn
  • gridPosition
  • level
  • objects
N/A

Marked for Deletion

Event Name Expected Input Output Event
newChunk  ?? N/A
newObjects
  • objects
N/A

Server-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
playerPositionUpdate
  • newX
  • newY
N/A
requestTerrain
  • gridPosition
  • level
terrainReturn
requestObjects
  • gridPosition
  • level
objectReturn
ExampleR3C1 ExampleR3C2 ExampleR3C3

Marked for Deletion

Event Name Expected Input Output Event
requestChunk
  • gridPosition
  • level
newChunk
objectsToSend
  • objects
newObjects