Difference between revisions of "Socket Event Definitions"

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(Done - Implemented)
Line 24: Line 24:
 
*objects
 
*objects
 
  || N/A
 
  || N/A
|-
 
| ExampleR3C1 || ExampleR3C2 || ExampleR3C3
 
 
|}
 
|}
  

Revision as of 21:15, 19 January 2015

Client-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
gameStart
  • objects
N/A
terrainReturn
  • gridPosition
  • level
  • terrainJSON
N/A
objectReturn
  • gridPosition
  • level
  • objects
N/A

Marked for Deletion

Event Name Expected Input Output Event
newChunk  ?? N/A
newObjects
  • objects
N/A

Server-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
playerPositionUpdate
  • newX
  • newY
N/A
requestTerrain
  • gridPosition
  • level
terrainReturn
requestObjects
  • gridPosition
  • level
objectReturn
ExampleR3C1 ExampleR3C2 ExampleR3C3

Marked for Deletion

Event Name Expected Input Output Event
requestChunk
  • gridPosition
  • level
newChunk