Difference between revisions of "Engine"

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(Methods)
 
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This is the main class in our game. The engine stores and controls all other aspects of the game and runs the update loop as well.
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==Properties==
 
==Properties==
 
* player
 
* player
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===init===
 
===init===
TODO Description...
+
TODO Description.
 +
 
 
====Parameters===
 
====Parameters===
 
This method has no parameters.
 
This method has no parameters.
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===run===
 
===run===
TODO Description...
+
TODO Description.
 
====Parameters===
 
====Parameters===
 
This method has no parameters.
 
This method has no parameters.
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===frameCallback===
 
===frameCallback===
TODO Description...
+
TODO Description.
 
====Parameters===
 
====Parameters===
 
This method has no parameters.
 
This method has no parameters.

Latest revision as of 19:47, 17 July 2014

This is the main class in our game. The engine stores and controls all other aspects of the game and runs the update loop as well.

Properties

  • player
  • scene
  • toonMat
  • toonVert
  • toonFrag
  • generator
  • input
  • interface
  • messenger

Methods

init

TODO Description.

=Parameters

This method has no parameters.

Output

run

TODO Description.

=Parameters

This method has no parameters.

Output

frameCallback

TODO Description.

=Parameters

This method has no parameters.

Output

update

TODO Description...

=Parameters

This method has no parameters.

Output

render

TODO Description...

=Parameters

This method has no parameters.

Output