Difference between revisions of "Asset Format"
From Another End
(Created page with "== Asset Modeling == Assets should be modeled hierarchically: * Core pieces * Secondary pieces * Tertiary .. and so on Example: '''Tree''' Core piece: Trunk Secondary piece:...") |
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Line 2: | Line 2: | ||
Assets should be modeled hierarchically: | Assets should be modeled hierarchically: | ||
− | * Core pieces | + | * Core pieces - pieces that are central to the asset |
− | * Secondary pieces | + | * Secondary pieces - pieces that are placed relative to the core piece |
− | * Tertiary .. and so on | + | * Tertiary - pieces that are relative to the secondary |
+ | * .. and so on | ||
Example: | Example: | ||
'''Tree''' | '''Tree''' | ||
− | Core piece: Trunk | + | *Core piece: Trunk |
− | Secondary piece: Branch(es) and leaves | + | *Secondary piece: Branch(es) and leaves |
Line 15: | Line 16: | ||
* Asset pieces should be exported as separate meshes | * Asset pieces should be exported as separate meshes | ||
− | * Each asset should have | + | * Each asset should have an accompanying readme specifying the following: |
# The core pieces | # The core pieces | ||
# The hierarchical pieces and what acceptable positions they can be placed relative to the core pieces. Example - a tree branch can be placed at a y value of 60-100 relative to the trunk, with any y rotation and a range of 0 - 40 degrees z rotation | # The hierarchical pieces and what acceptable positions they can be placed relative to the core pieces. Example - a tree branch can be placed at a y value of 60-100 relative to the trunk, with any y rotation and a range of 0 - 40 degrees z rotation | ||
+ | # What levels of modification are available for the entire asset. e.g a tree can be scaled in any direction, but cannot be rotated about the x or y axis. | ||
Revision as of 19:25, 5 October 2014
Asset Modeling
Assets should be modeled hierarchically:
- Core pieces - pieces that are central to the asset
- Secondary pieces - pieces that are placed relative to the core piece
- Tertiary - pieces that are relative to the secondary
- .. and so on
Example: Tree
- Core piece: Trunk
- Secondary piece: Branch(es) and leaves
Asset Delivery
- Asset pieces should be exported as separate meshes
- Each asset should have an accompanying readme specifying the following:
- The core pieces
- The hierarchical pieces and what acceptable positions they can be placed relative to the core pieces. Example - a tree branch can be placed at a y value of 60-100 relative to the trunk, with any y rotation and a range of 0 - 40 degrees z rotation
- What levels of modification are available for the entire asset. e.g a tree can be scaled in any direction, but cannot be rotated about the x or y axis.
Specific Asset Notes
TBD as we go through the asset list.