Difference between revisions of "Game Samples"

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These are the game samples that were to used to help inspire the art work for Entity.  The games looked at were, Child of Light, Journey, Kentucky Route Zero, and No Man's Sky.
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==Child of Light==
 
==Child of Light==
{{multiple image
 
<!-- Essential parameters -->
 
| align = center
 
| direction = horizontal
 
| footer = Child of Light Game Samples
 
| footer_align = center
 
| width = 100
 
  
<!-- Image 1 -->
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===Reasons for selection===
| image1 = childoflight_01.jpg
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* Watercolour
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* Flowing aspects of main character
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* Fantasy
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* [http://childoflight.ubi.com/col/en-CA/home/index.aspx Child of Light Website]
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* [https://www.youtube.com/watch?v=ygs0ZZhT4Cs Light of Child Trailer]
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===Take Away===
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* Smooth movement and animations
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===Art Work===
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[[File:Childoflight.png|center|alt=Child of Light examples]]
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==Journey==
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===Reasons for selection===
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* Simplistic look of characters and world
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* Old ruins
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* Great landscape
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* [http://thatgamecompany.com/games/journey/ Journey Website]
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* [http://www.candb.com/en/artcollectivegallery/19/thatgamecompany.html More Journey Art Work]
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* [https://www.youtube.com/watch?v=_mF8KkDiIdk Journey Trailer]
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===Take Away===
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* Ruins Inspiration
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* Terrain Silhouettes / Depth
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* Grain far away, clean closer
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===Art Work===
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[[File:Journey.png|center|alt=Journey examples]]
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==Kentucky Route Zero==
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===Reasons for selection===
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* Flat colours
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* Great use of colours
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* Lighting effects add a 3D feel to a 2D world
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* [http://kentuckyroutezero.com/ Kentucky Route Zero's wesbsite]
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* [https://www.youtube.com/watch?v=uCz9T5NgYJQ Kentucky Route Zero Trailer]
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* [https://www.youtube.com/watch?v=0pvkCYNhf7M Horizontal Trailer]
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===Take Away===
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* object abstraction
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* Clean and clear silhouettes
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* No anti-aliasing in HUD?
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* Use of light and dark - contrast
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===Art Work===
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[[File:Kentuckyroutezero.png|center|alt=Kentucky Route Zero examples]]
  
<!-- Image 2 -->
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==No Man's Sky==
| image1 = childoflight_02.jpg
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<!-- Image 3 -->
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===Reasons for selection===
| image1 = childoflight_03.jpg
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* Saturated colours
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* Outer space / Different worlds
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* Mixtures of low poly models and art
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* [https://www.youtube.com/watch?v=nLtmEjqzg7M No Man's Sky Trailer]
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* [http://www.no-mans-sky.com/ No Man's Sky Website]
  
<!-- Image 4 -->
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===Take Away===
| image1 = childoflight_04.jpg
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* bright colors
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* hud styles, scanning, grain
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*world diversity
  
<!-- Image 5 -->
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===Art Work===
| image1 = childoflight_05.jpg
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<!-- Image 6 -->
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[[File:Nomanssky.png|center|alt=No Man's Sky examples]]
| image1 = childoflight_06.jpg
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}}
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Latest revision as of 14:19, 8 September 2014

These are the game samples that were to used to help inspire the art work for Entity. The games looked at were, Child of Light, Journey, Kentucky Route Zero, and No Man's Sky.

Child of Light

Reasons for selection

Take Away

  • Smooth movement and animations

Art Work

Child of Light examples

Journey

Reasons for selection

Take Away

  • Ruins Inspiration
  • Terrain Silhouettes / Depth
  • Grain far away, clean closer

Art Work

Journey examples

Kentucky Route Zero

Reasons for selection

Take Away

  • object abstraction
  • Clean and clear silhouettes
  • No anti-aliasing in HUD?
  • Use of light and dark - contrast

Art Work

Kentucky Route Zero examples

No Man's Sky

Reasons for selection

Take Away

  • bright colors
  • hud styles, scanning, grain
  • world diversity

Art Work

No Man's Sky examples