Difference between revisions of "Game World and Lore"
Line 11: | Line 11: | ||
==Story / Progression== | ==Story / Progression== | ||
− | The player's (initial) goal is to rebuild each [[Temples|temple]] and reconnect [[Entity]]'s influence. Upon entering each zone, the player meets/discovers the [[Glyphs|glyph]] | + | The player's (initial) goal is to rebuild each [[Temples|temple]] and reconnect [[Entity]]'s influence. Upon entering each zone, the player meets/discovers the [[Glyphs|glyph]] that has been trapped there. Each [[Glyphs|glyph]] offers to give the player powers which they can use at will ([[Entity]] only does what you ask if it agrees). The player then works through rebuilding that [[Glyphs|glyph's]] [[Temples|temple]] using either source of power and then deciding at the end whether to reconnect [[Entity]]'s control or set the [[Glyphs|glyph]] free. If the player chooses to set the [[Glyphs|glyph]] free they can then continue to use the [[Glyphs|glyph's]] power anywhere in the world. This will, however, make [[Entity]] angry and lower the players ability to use (or impede progression with) [[Entity]]'s powers. |
+ | |||
+ | Continuing to the next [[Temples|temples]] the player now has access to a more powerful or more diverse set of skills that they can use to overcome challenges. Each tower presents the player with the same binary decision, and this results in 32 (<Math>2^4</math>) possible end states for our game (along with the order of completion etc.). | ||
==Gameplay== | ==Gameplay== |
Revision as of 18:38, 29 August 2014
Contents
Lore Overview
What has been discussed as of Aug 28, 2014:
Entity is the master of / controls a (digital?) world. There are 5 zones to the world: At the center, where the player starts, is Entity's Temple and domain and Surrounding this area are 4 zones, each with a unique set of characteristics.
Entity represents control, and like to see a world where all energy and forces are balanced. There are 4 other personalities (Glyphs) in the world: Life, Chaos, Knowledge, and Trickery. A long time ago, Entity separated the glyphs and trapped them each in a separate zone. It put a temple there so that it could contain and control them, keeping each area and therefore the whole world perfectly balanced.
Now the Glyphs have managed to destroy the towers and Entity can no longer see or control what is going on in each zone. Entity has brought the player into this world to help it do this. Through the HUD, Entity regains influence within you immediate vicinity and can help you on your journey to regain control.
Story / Progression
The player's (initial) goal is to rebuild each temple and reconnect Entity's influence. Upon entering each zone, the player meets/discovers the glyph that has been trapped there. Each glyph offers to give the player powers which they can use at will (Entity only does what you ask if it agrees). The player then works through rebuilding that glyph's temple using either source of power and then deciding at the end whether to reconnect Entity's control or set the glyph free. If the player chooses to set the glyph free they can then continue to use the glyph's power anywhere in the world. This will, however, make Entity angry and lower the players ability to use (or impede progression with) Entity's powers.
Continuing to the next temples the player now has access to a more powerful or more diverse set of skills that they can use to overcome challenges. Each tower presents the player with the same binary decision, and this results in 32 (<Math>2^4</math>) possible end states for our game (along with the order of completion etc.).
Gameplay
This sections describes the players experience and moment-to-moment actions (core loop).
HUD (Heads Up Display)
Your HUD system is a direct link to Entity and the Glyphs. It's usefulness increases as the game progresses depending on the player's choices.
TODO: HUD STUFF
Core Loop
The player will follow this basic loop (Do Task -> Get Energy -> Upgrade).
Art Style
TODO Art Style