Difference between revisions of "Generator"

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(Created page with "==Client-Side Load Process== The generator object on the client side is kept synced with the game server to allow for quick, and continuous loading of the environment. The pro...")
 
(Client-Side Load Process)
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The generator object on the client side is kept synced with the game server to allow for quick, and continuous loading of the environment.
 
The generator object on the client side is kept synced with the game server to allow for quick, and continuous loading of the environment.
 
The proposed process for loading the client side assets is as follows:
 
The proposed process for loading the client side assets is as follows:
[[Image:generatorSections.jpg]]
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[[Image:generatorSections.png|frame|Size and area of generator loading process.]]
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Each grid square measures 50 meters squared.
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# There is 150 meters around the very outside which has low poly terrain loaded only. This area helps create a larger view distance and allows the player to look for landmarks.
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# This is followed by 100 meters of level tow, which contains high poly terrain and large, environmental objects.
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# The inner most area is 150 meters squared and has everything loaded for the player to interact with.
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This makes the total loaded area about 650 meters squared. This should allow the player to see land being generated, but never travel fast enough to reach the edge of the world.

Revision as of 14:45, 27 July 2014

Client-Side Load Process

The generator object on the client side is kept synced with the game server to allow for quick, and continuous loading of the environment. The proposed process for loading the client side assets is as follows:

Size and area of generator loading process.

Each grid square measures 50 meters squared.

  1. There is 150 meters around the very outside which has low poly terrain loaded only. This area helps create a larger view distance and allows the player to look for landmarks.
  2. This is followed by 100 meters of level tow, which contains high poly terrain and large, environmental objects.
  3. The inner most area is 150 meters squared and has everything loaded for the player to interact with.

This makes the total loaded area about 650 meters squared. This should allow the player to see land being generated, but never travel fast enough to reach the edge of the world.