Difference between revisions of "Story System"
From Another End
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! Event Type !! Enum Name and Value !! Event Format !! Special Nodes Only? | ! Event Type !! Enum Name and Value !! Event Format !! Special Nodes Only? | ||
|- | |- | ||
− | | Power Targeting Object || | + | | Power Targeting Object ||OBJECT:0 ||todo || no |
− | OBJECT:0 || | + | |
− | todo | + | |
− | + | ||
|- | |- | ||
− | | Distance from player || | + | | Distance from player ||LOCATION: 1 ||todo || no |
− | LOCATION: 1 || | + | |
− | todo | + | |
− | + | ||
|- | |- | ||
− | | Entity Power Change || | + | | Entity Power Change ||ENTITYPOWERCHANGE: 2 ||todo || yes? |
− | ENTITYPOWERCHANGE: 2 || | + | |
− | todo | + | |
− | + | ||
|- | |- | ||
− | | Power | + | | Power selected ||POWERSELECT: 3 ||todo || yes |
− | + | ||
− | todo | + | |
− | + | ||
|- | |- | ||
− | | | + | | Power use (with or without target) ||POWER: 4 ||todo || no |
− | + | ||
− | todo | + | |
− | + | ||
|- | |- | ||
− | | | + | | Conversation finished ||CONVERSATIONEND: 5 ||todo || no |
− | + | ||
− | todo | + | |
− | + | ||
|- | |- | ||
− | | | + | | Influence reaches a value ||INFLUENCE: 6 ||todo || yes |
− | + | ||
− | todo | + | |
− | + | ||
|- | |- | ||
− | | Glyph State changes to a value || | + | | Essence Goal Queue Finished ||GOALSEND: 7 ||todo || yes |
− | GLYPHSTATE: 8 || | + | |- |
− | todo | + | | Glyph State changes to a value ||GLYPHSTATE: 8 ||todo || yes |
− | + | ||
|} | |} | ||
+ | == Result Events == | ||
− | = | + | {| class="wikitable" |
− | + | |- | |
− | + | ! Event Type !! Enum Name and Value !! Event Format !! Special Nodes Only? | |
− | + | |- | |
− | + | | Conversation or Speech ||SPEECH:0 ||todo || no | |
− | + | |- | |
− | + | | Change Glyph State ||EFFECT: 1 ||todo || yes | |
− | + | |- | |
− | + | | Change Influence ||INFLUENCE: 2 ||todo || no | |
− | + | |- | |
− | + | | Conversation Interrupted ||INTERRUPT: 3 ||todo || no | |
− | + | |- | |
− | + | | Essence Goal(s) ||ESSENCE: 4 ||todo || no | |
− | + | |- | |
− | + | | Energy Drop ||ENERGY: 5 ||todo || no | |
− | + | |- | |
− | + | | Play Music ||MUSIC: 7 ||todo || no | |
− | + | |- | |
− | + | | Game Start Event ||GAMESTART: 9 ||todo || yes | |
− | + | |} | |
− | + |
Latest revision as of 19:42, 20 March 2015
Overview
Node Definition
+ Prerequisites
Trigger Events
Event Type | Enum Name and Value | Event Format | Special Nodes Only? |
---|---|---|---|
Power Targeting Object | OBJECT:0 | todo | no |
Distance from player | LOCATION: 1 | todo | no |
Entity Power Change | ENTITYPOWERCHANGE: 2 | todo | yes? |
Power selected | POWERSELECT: 3 | todo | yes |
Power use (with or without target) | POWER: 4 | todo | no |
Conversation finished | CONVERSATIONEND: 5 | todo | no |
Influence reaches a value | INFLUENCE: 6 | todo | yes |
Essence Goal Queue Finished | GOALSEND: 7 | todo | yes |
Glyph State changes to a value | GLYPHSTATE: 8 | todo | yes |
Result Events
Event Type | Enum Name and Value | Event Format | Special Nodes Only? |
---|---|---|---|
Conversation or Speech | SPEECH:0 | todo | no |
Change Glyph State | EFFECT: 1 | todo | yes |
Change Influence | INFLUENCE: 2 | todo | no |
Conversation Interrupted | INTERRUPT: 3 | todo | no |
Essence Goal(s) | ESSENCE: 4 | todo | no |
Energy Drop | ENERGY: 5 | todo | no |
Play Music | MUSIC: 7 | todo | no |
Game Start Event | GAMESTART: 9 | todo | yes |