Difference between revisions of "Socket Event Definitions"
From Another End
(→New - Need Handlers Implemented) |
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Client Side, for now I just need the event type | Client Side, for now I just need the event type | ||
|| playerAction | || playerAction | ||
+ | |- | ||
+ | | N/A || | ||
+ | Client Side, I need {listener: {listener obj}, nodeid: #} | ||
+ | || listenerCompleted | ||
|} | |} | ||
+ | |||
=== Done - Implemented === | === Done - Implemented === | ||
Latest revision as of 22:20, 21 January 2015
Contents
Client-Side
New - Need Handlers Implemented
Event Name | Expected Input | Output Event |
---|---|---|
gameStateUpdate |
|
N/A |
N/A |
Client Side, for now I just need the event type |
playerAction |
N/A |
Client Side, I need {listener: {listener obj}, nodeid: #} |
listenerCompleted |
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
gameStart |
|
N/A |
terrainReturn |
|
N/A |
objectReturn |
|
N/A |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
newChunk | ?? | N/A |
newObjects |
|
N/A |
Server-Side
New - Need Handlers Implemented
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
playerPositionUpdate |
|
N/A |
requestTerrain |
|
terrainReturn |
requestObjects |
|
objectReturn |
ExampleR3C1 | ExampleR3C2 | ExampleR3C3 |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
requestChunk |
|
newChunk |
objectsToSend |
|
newObjects |