Difference between revisions of "Socket Event Definitions"

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(Done - Implemented)
(Marked for Deletion)
Line 77: Line 77:
 
*level
 
*level
 
  || newChunk
 
  || newChunk
 +
|-
 +
| objectsToSend ||
 +
*objects
 +
|| newObjects
 
|}
 
|}

Revision as of 01:16, 20 January 2015

Client-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
gameStart
  • objects
N/A
terrainReturn
  • gridPosition
  • level
  • terrainJSON
N/A
objectReturn
  • gridPosition
  • level
  • objects
N/A

Marked for Deletion

Event Name Expected Input Output Event
newChunk  ?? N/A
newObjects
  • objects
N/A

Server-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
playerPositionUpdate
  • newX
  • newY
N/A
requestTerrain
  • gridPosition
  • level
terrainReturn
requestObjects
  • gridPosition
  • level
objectReturn
ExampleR3C1 ExampleR3C2 ExampleR3C3

Marked for Deletion

Event Name Expected Input Output Event
requestChunk
  • gridPosition
  • level
newChunk
objectsToSend
  • objects
newObjects