Difference between revisions of "Socket Event Definitions"
From Another End
(→Done - Implemented) |
(→Marked for Deletion) |
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*level | *level | ||
|| newChunk | || newChunk | ||
+ | |- | ||
+ | | objectsToSend || | ||
+ | *objects | ||
+ | || newObjects | ||
|} | |} |
Revision as of 01:16, 20 January 2015
Contents
Client-Side
New - Need Handlers Implemented
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
gameStart |
|
N/A |
terrainReturn |
|
N/A |
objectReturn |
|
N/A |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
newChunk | ?? | N/A |
newObjects |
|
N/A |
Server-Side
New - Need Handlers Implemented
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
playerPositionUpdate |
|
N/A |
requestTerrain |
|
terrainReturn |
requestObjects |
|
objectReturn |
ExampleR3C1 | ExampleR3C2 | ExampleR3C3 |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
requestChunk |
|
newChunk |
objectsToSend |
|
newObjects |