Difference between revisions of "Socket Event Definitions"

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=== Done - Implemented ===
 
=== Done - Implemented ===
 +
 +
{| class="wikitable"
 +
|-
 +
! Event Name !! Expected Input !! Output Event
 +
|-
 +
| gameStart ||
 +
*objects
 +
|| N/A
 +
|-
 +
| terrainReturn ||
 +
*gridPosition
 +
*level
 +
*terrainJSON
 +
|| N/A
 +
|-
 +
| objectReturn ||
 +
*gridPosition
 +
*level
 +
*objects
 +
|| N/A
 +
|-
 +
| ExampleR3C1 || ExampleR3C2 || ExampleR3C3
 +
|}
  
 
=== Marked for Deletion ===
 
=== Marked for Deletion ===
 +
 +
{| class="wikitable"
 +
|-
 +
! Event Name !! Expected Input !! Output Event
 +
|-
 +
| newChunk || ??
 +
|| N/A
 +
|-
 +
| newObjects ||
 +
*objects
 +
|| N/A
 +
|-
 +
|}
  
 
== Server-Side ==
 
== Server-Side ==

Revision as of 21:15, 19 January 2015

Client-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
gameStart
  • objects
N/A
terrainReturn
  • gridPosition
  • level
  • terrainJSON
N/A
objectReturn
  • gridPosition
  • level
  • objects
N/A
ExampleR3C1 ExampleR3C2 ExampleR3C3

Marked for Deletion

Event Name Expected Input Output Event
newChunk  ?? N/A
newObjects
  • objects
N/A

Server-Side

New - Need Handlers Implemented

Done - Implemented

Event Name Expected Input Output Event
playerPositionUpdate
  • newX
  • newY
N/A
requestTerrain
  • gridPosition
  • level
terrainReturn
requestObjects
  • gridPosition
  • level
objectReturn
ExampleR3C1 ExampleR3C2 ExampleR3C3

Marked for Deletion

Event Name Expected Input Output Event
requestChunk
  • gridPosition
  • level
newChunk