Difference between revisions of "Socket Event Definitions"
From Another End
Line 4: | Line 4: | ||
=== Done - Implemented === | === Done - Implemented === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Event Name !! Expected Input !! Output Event | ||
+ | |- | ||
+ | | gameStart || | ||
+ | *objects | ||
+ | || N/A | ||
+ | |- | ||
+ | | terrainReturn || | ||
+ | *gridPosition | ||
+ | *level | ||
+ | *terrainJSON | ||
+ | || N/A | ||
+ | |- | ||
+ | | objectReturn || | ||
+ | *gridPosition | ||
+ | *level | ||
+ | *objects | ||
+ | || N/A | ||
+ | |- | ||
+ | | ExampleR3C1 || ExampleR3C2 || ExampleR3C3 | ||
+ | |} | ||
=== Marked for Deletion === | === Marked for Deletion === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Event Name !! Expected Input !! Output Event | ||
+ | |- | ||
+ | | newChunk || ?? | ||
+ | || N/A | ||
+ | |- | ||
+ | | newObjects || | ||
+ | *objects | ||
+ | || N/A | ||
+ | |- | ||
+ | |} | ||
== Server-Side == | == Server-Side == |
Revision as of 21:15, 19 January 2015
Contents
Client-Side
New - Need Handlers Implemented
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
gameStart |
|
N/A |
terrainReturn |
|
N/A |
objectReturn |
|
N/A |
ExampleR3C1 | ExampleR3C2 | ExampleR3C3 |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
newChunk | ?? | N/A |
newObjects |
|
N/A |
Server-Side
New - Need Handlers Implemented
Done - Implemented
Event Name | Expected Input | Output Event |
---|---|---|
playerPositionUpdate |
|
N/A |
requestTerrain |
|
terrainReturn |
requestObjects |
|
objectReturn |
ExampleR3C1 | ExampleR3C2 | ExampleR3C3 |
Marked for Deletion
Event Name | Expected Input | Output Event |
---|---|---|
requestChunk |
|
newChunk |